To do this right click on the day_server folder. Change the "dayz_server.pbo" to "dayz_server.back".
_this = createAgent, , 0, "CAN_COLLIDE"] Ģ0) Now we need to repack the server with our new character. _this allowDammage false _this disableAI 'FSM' _this disableAI 'MOVE' _this disableAI 'AUTOTARGET' _this disableAI 'TARGET' _this setBehaviour 'CARELESS' _this forceSpeed 0 _this enableSimulation false ġ8) Awesome! Now we need to adjust some things. _this = createVehicle, , 0, "CAN_COLLIDE"] Go to the bottom of this file and paste it above: Now, go to the mission.sqf that was in the dayz_server.pbo. Go to the file you had open, and copy your new characters code.
#Epoch mod arma 2 download#
To do this we need to download the program PBOManager.ġ5) Once we have that downloaded and installed, right click on the PBO, Go down to PBO Manager, Click on "Extract to dayz_server\"ġ6) Open "Dayz_server -> missions -> (your servers map/mission) -> mission.sqf "ġ7) This next part is a little bit different for each map. If you have the server on your computer is is located under -> addons"ġ4) We now need to extract the PBO into a normal folder. I can't really help you locate this, as it is different between hosting companies. Next we need to add your new model to Epoch (Whewt Whewt!) So, get your dayz_server.pbo. _this setVehicleInit "this allowDammage false this disableAI 'FSM' this disableAI 'MOVE' this disableAI 'AUTOTARGET' this disableAI 'TARGET' this setBehaviour 'CARELESS' this forceSpeed 0 " _this = _group_2 createUnit, , 0, "CAN_COLLIDE"] Name your mission whatever you like, click okay, and exit the game.ġ1) Go back to the mission.sqf (Located in your documents -> Arma2 (Or Arma 2 Other Profiles) -> (your profile) -> missions -> "." (IE Dayz.Chernarus).ġ2) Open this file using your favorite text editor.ġ2a) For those who are using Chernarus, use "Ctrl + f" Search "_Unit_133" this should bring you to your unit you made.ġ2b) For those who are NOT using Chernarus, your unit should be easily located.
Place your new human and rotate to your liking.ġ0) Once you have finished adding in your new models, click save. Right click the ground again (What a surprise! ) and select new object. Leave what ever pops up (Usually center west) and click okay.ĩ) Select "Unit" from the right side menu. Again right click the ground and select new object. Make sure its Blufor, and hit okay.Ĩ) Select "Group" from the right side menu. Right Click the ground and click on new object. Click on "Center" Menu from the right side. The option to load the map "Dayz" should be there.ħ) Find your location where you want to add your new trader. Select your map you want to edit.ħa) For those using Chernarus, go to the side menu and click load. (With the multiplayer option) Press "Alt + E" This will bring up a map editor selection.
You should now drag and drop BOTH files from "" to "Dayz.Chernarus"Ħ) Open up Arma 2 with the epoch mod installed. Create a new folder inside that named "Dayz.Chernarus". If you ARE using the one arma 2 gave you just open up arma 2.Ĥ) If you are using another profile, when you open up "Arma 2 Other Profiles" you need to select the one you are using.ĥ) If there isn't a missions folder create one name it exactly like this "missions". If you are using ANY other profile other than the one Arma 2 gave you, open up "Arma 2 Other Profiles". Ģ) Open this up using Winrar (Or your favorite archiving program)ģ) (Windows) Go to your documents. This map has all the custom items that Epoch loads into Chernarus.